Screen Items

All screen items can be represented by text or graphical icons (accessible from the Options Menu).

FLAGS
These are flags (Flag arenas only). The BLUE Flag can be picked up by your ship. The YELLOW Flag (Defensive Flag arenas only) is a flag owned by your team [You cannot pick up the Yellow Flag so it must be defended to avoid being stolen by another team].

POWERUPS-(also known as GREENS)As you travel around the map you will notice green dots appear from time to time. When you pick these up your ship is changed.
"Hello I am a POWERUP!. If you see me in the game, pick me up." Powerups can be positive (or in rare cases, negative) and are listed below:

POSITIVE
UPGRADE GUNS - There are three levels of guns in the game. Each one progressively does more damage and costs more energy to fire. You fire your bullets by pressing CTRL.
BOUNCING BULLETS - This powerup makes your neutron pellets bounce off walls.
MULTIFIRE - This powerup makes your guns fire a spread of three bullets ahead of you. It is toggled ON/OFF with the DEL key.
SINGLEFIRE (with Multifire turned off)
MULTIFIRE and BOUNCING BULLETS
SINGLEFIRE (with Multifire turned off) and BOUNCING BULLETS
UPGRADE BOMBS - Bombs do area damage (which can be outside the visible area of explosion!) There are 3 levels of bombs and they progressively do more damage and cost more energy to fire.
**Note: The Weasel uses an EMP bomb
PROXIMITY - Bombs explode within range of enemy (range increases with bomb level).
SHRAPNEL - Bombs expel shrapnel equivalent to gun level bullets.
PROXIMITY and SHRAPNEL
UPGRADE SPEED - Increases the top speed of your ship (limited to maximum).
UPGRADE THRUST - Increases how fast you can accelerate (limited to maximum).
UPGRADE ROTATION - Increases how fast your ship can turn (limited to maximum).
STEALTH - When you activate stealth your are invisible on the RADAR map display to all other players. Stealth is a large drain on your ships batteries so you should use with discretion.
CLOAK - When you activate the cloaking device your ship becomes INVISIBLE however your radar image can still be seen. Cloak is an enormous drain on your energy reserves and turns off when you fire.
Note: A ship that is stealthed AND cloaked is completely invisible on RADAR and VISIBLE light to other ships that do not have XRADAR turned on.
XRADAR - Ahh but there is always a catch :) The XRADAR reveals all STEALTHed and CLOAKed ships on the map when activated.
ANTIWARP - When activated, prevents ships within range from WARPing to safety when activated.
FULL CHARGE - Automatically charges your ship to its maximum battery capacity.
WARP - Warps you across the map.
MINES and EMP MINES- Stationary bombs (of your current bomb level) that you place on the playing field (PROXIMITY and SHRAPNEL work just like do with bombs)
BURST - This little baby throws out level 4 bullets in all directions from your ship. HOWEVER. These bullets are only active AFTER they have bounced off something (will not bounce off enemy ships).
REPEL - Throws away from your ship all enemy ships/bombs/mines & bullets. A one shot weapon.
DECOY - When activated, the decoy will take on all of your ship’s characteristics including velocity, direction, flag count and looks (including Nightwasp). The decoy will not have thrust and bullets and bombs will pass through it. Decoys also show up on radar and cannot be counteracted by XRADAR.
THOR’S HAMMER - Level4 Pbomb that travels through walls. A one shot weapon.
BRICK - Drops a 7 by 1 wall that drops perpendicular to the nearest wall.
ROCKET - Gives your ship a super burst of forward thrust for a limited time.
PORTAL - Drops beacon that remains active for 60 seconds that allows you to warp back to the drop point.
SUPER(see Status Panel below) - Allows firing of bullets and bombs without any energy drain.
SHIELDS(see Status Panel below) - Counts down from 100% and indicates percentage of protection from damage.

NEGATIVE
Sometimes when you pick up a powerup it will REMOVE an item from your ship. For every bonus listed up above there is an OPPOSITE effect that can take away your preciously built up bonuses. In addition there are very special unpleasant Negatives that you can pick up.

ENGINE SHUTDOWN! This Negative disables your thrusters for a few seconds and you will only be able to rotate slowly.
ENGINE SHUTDOWN SEVERE! - The worst thing that can happen. As above but you are held for 40+ seconds.
ENERGY DEPLETED This Negative takes away your energy. (Very bad if you are in battle or a congested area!)

STATUS PANEL-Located in the upper right corner of the screen.

Energy is how much energy you have left. Firing weapons and getting hit takes away energy.
Frequency is the frequency you are tuned to. Players on the same frequency are colored yellow. A frequency is often referred to as a "team" this is different from a squad.
Flags. In some arenas, a team has to collect all the flags to win the game.
--Personal is the number on the LEFT and represents how many flags YOU have.
--Team is the number on the RIGHT and represents how many flags YOUR TEAM has.
Bounty. This is how many points you are worth to be killed. Thus in the example above you would be worth 15 points if you got killed.
Shields. This percentage is how much damage will be stopped. This number decreases as time goes on.
Super. This number represents how many seconds you have left until firing weapons uses energy again.
Portal Timer. This number represents how many seconds you have left until your portal dissappears.
Flag drop Timer. This number represents how many seconds you have left until your Flags become stationary objects that must be defended from enemy team members.
King of the Hill Timer. This number represents how many seconds you have left to live to be declared 'KING'.

PLAYER STAT BOX-Located in the upper left corner of the screen. The different modes of the player list panel show different pilot stats. Use F2 to toggle the different modes (including off). A + next to pilot name shows teammates attached to you as a turret.

The 4 pictures above are the first 4 player status panel modes. These show the players in the game. The Yellow pilot names are your teammates, Blue pilot names are pilots (friendly and enemy) that you have sent a private message to in the last 2 minutes and the Gray pilot names are enemy pilots.

Mode 1 shows only pilot names. Mode 2 displays Banners, pilot names and accumulated points (including flag points). Mode 3 shows a list sorted by points in descending order and displays Banners, pilot names, and accumulated points (including flag points). Mode 4 shows a list grouped by team and displays Banners, pilot names, and accumulated points (including flag points).

The above pictures are Modes 5 and 6 of the Player Status Panel. Mode 5 displays Banners, pilot names, Squad names, Wins, Losses, Rating and Average Kill. Mode 6 displays Frequency statistics. All frequency numbers below 100 can be read by others. Frequency statistics include total points, total wins, total losses and total flags for all members of the frequency.

RADAR DISPLAY-Located in the lower right corner of the screen.

Yellow dot in the Center is your ship.
Light Yellow dots are friendly ships.
Dark Yellow dots are decoys from friendly ships.
Blue dots are enemy ships or decoys.
Green dots are powerups that upgrade or downgrade your ship.
Red dots are enemy ships (or their decoy) carrying flags(advanced Capture the Flag arenas only)
Alternately Flashing Dark Yellow/Red dots are team-captured flags(advanced Defensive Flag arenas only)