General Pilot Guide

HANDLING THE SHIPS

> Although the ships in SUBSPACE are often upgraded and downgraded much of the time, a player will very often be flying the basic ship with its individual characteristics. Scanning through the text may also give you new ideas on how to use the different upgrades.

> The key to success in SUBSPACE is learning how to handle your ship. Many a pilot has escaped death by knowing just when to turn to avoid enemy fire.

GAME SECTORS

> Each game SECTOR is listed when you boot up. A SECTOR is a game type like WARZONE. Within each SECTOR are many ARENAS, typically 20-80 players each. After you enter an ARENA you can cycle to other PUBLIC ARENAS by going to a safe zone or spectator mode and hitting SHIFT+INSERT.

PRIVATE ARENAS

> In addition to cycling through the public arenas within each Zone players can create their own PRIVATE ARENA by using the following command. ?GO NAME. This is useful for players who want a private battle or want to duel it out. You can exit a private arena by creating another private arena or by using SHIFT+INSERT (go to a safety zone to keep powerups) to cycle though Public Arenas

THOR’S HAMMER

> This artifact is an incredibly powerful weapon and its mighty warhead is the largest in the game. Unfortunately, due to the warhead’s size there is no generator powerful enough to fire it so it requires its own built in generator. This generator warps space/time so much it gives THOR’S HAMMER the ability to pass through inanimate objects. However a ship can only carry a limited number of these weapons and the generator is SO unstable that users may find THOR’S HAMMER will destroy the user as much as the target. Handle with care.

> Tip: THOR’S HAMMER is great to "Winkle" out an enemy ship hiding in a structure. It passes straight through walls and can often be the "Final Blow".