#### DIRECTORY ArcticBlastII **** Date: 15 Mar 01:09 #### DIRECTORY BTBT **** Date: 15 Mar 01:09 #### DIRECTORY Bayou **** Date: 15 Mar 01:09 #### DIRECTORY BritishEmpireII **** Date: 15 Mar 01:09 #### DIRECTORY BritishIII **** Date: 15 Mar 01:09 #### DIRECTORY BugHuntI **** Date: 15 Mar 01:09 #### DIRECTORY BugHuntII **** Date: 15 Mar 01:09 #### DIRECTORY BugHuntIII **** Date: 15 Mar 01:09 #### DIRECTORY HiddenIII **** Date: 15 Mar 01:09 Hidden III was played on 140x100 medium resources world with 26 sector start islands. Other countries are "hidden" from you in the sense that: Power: Will only display your country's power. Report: Will only report on contacted countries, and no status. Relat: Will only display contacted countries. News: Will only show news about contacted countries. Accep: Will only display contacted countries. Tele: Only allowed with contacted and deity countries. Hidden III has the following "non-standard" parameters: - Ships gain a max of 60% eff per update. - Civs suffer higher damage from shelling, etc. - Mob used in an attack is: 10 (normally 5) - Research must be 50% of tech for nukes. - Mob costs to place units on a mission is: 32 - Tech is lag base 2.55, with 1 easy tech. - Tech bleed is higher than normal. - War declaration costs: $100, not $1000. (sneak attacks are still $5000) #### DIRECTORY Riverworld **** Date: 15 Mar 01:09 Riverworld was one of those rare games where the power blocs remained balanced right up to the endgame--the world powers possessed nuclear technology and yet, due to the scarcity of resources, naval and air forces remain essential. The entire Empire community sat riveted to their "Mirk-O-Vision" sets in the summer of 94 following the exciting developments of this great game. #### DIRECTORY ThematicI **** Date: 15 Mar 01:09 #### DIRECTORY ThematicII **** Date: 15 Mar 01:09 #### DIRECTORY WorldWarII **** Date: 15 Mar 01:09