����
�  �                                  by Lumpi (IPO Software)
�  � N THE OTHER SIDE v.15              
����                                      IF Competition


> 1. What's this?

On the other side is an strange piece of interactive-fiction. In this game you
will be the computer that guides the interactive-fiction player, that is,
we will type the descriptions of the locations, the responses to the commands of
the player, etc...

> 2. OTOS instructions

The instructions of OTOS are very simple. OTOS supports the following parameters:

 OTOS -script filename -> This will create a transcript with all the text that the
                          game prints to screen
 
 OTOS -ia filename     -> Where 'filename' is a text file with the 'mind' of OTOS
                          (this text file is a script written in the script language
                          of OTOS). By default the 'mind' of OTOS will be the file IA.TXT
 
Inside the game you can type the following:

 RESET or END -> To finish the game.

 If you press RETURN when the player types 'l' or 'look', the game repeats the
 last description (with the objects and exits).

> 3. Script language of OTOS

The script language of OTOS is very simple. The language is structured in areas with
commands that OTOS can 'type'.

1                               // the number of commands in this area
20 2 4 5 end
1 1 2 1 get *

20 = turn from which OTOS can start to 'type' the command
2 y 4 = probability for OTOS to 'type' the command, in this example when there is a 2 out of a
        number between 1 and 4
5 = if the previous conditions don't match, OTOS will jump to area 5 and will select a random
    command from that area
end = command to 'type'

To refer to objects we will use the character '*', and for the exits the character '/'.
For example, if in the game OTOS encounters the objects disc and paper, and the exists north, 
south and home:

get * -> can generate get paper
jump to / -> can generate jump to south

If we put '/' like the only command, and OTOS selects randomly a non-movement command (n, s, e, w,
down, up, in, out), OTOS will 'type' something like: go home.

OTOS detects automatically the number of areas, for example:

1
1 1 1 1 1 end
1
1 1 1 

OTOS will detect 2 areas.

> 4. Specials Thanks

Without doubt, I have to give special thanks to all adventurers that helped me in
this project. This is a short list of people who contributed. They are also part of
OTOS. :-)

* Cl�rigo Urbatain -> The helping hand in the whole project. Without him this will be nothing.
* Zak -> The man who has helped with the translation. Many thanks!
* JSJ -> The translator of this document. :-)
* Sirrus -> Another man who has helped with the translation.
* dhan -> He helped me to undestand the IF-Competition rules.
* Andr�s Viedma -> The best 'transcripter' of OTOS.
* CAAD -> What will be of me without this...

My special thanks to all of them.

> 5. Contact...

My e-mail is:

    amarq2@hotmail.com

I'd like to receive your transcripts or 'minds' for OTOS. All of them will be published
in this web:

    www.xyzzy.gq.nu (in AOL section)

For the time, this web is only in Spanish, but in a short time it will be translated :-)

Whatch out for the OTOS transcripts contest!.

I'll appreciate your suggestions, comments, etc...

That's all!.