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4.2: Carrying capacity and Travel

Men and items are rated for how much they weigh, and how much they can carry, walking, riding or flying.

                weight   walking    riding   flying
                ------   -------    ------   ------
noble             100      100        -         -
peasant           100      100        -         -
worker            100      100        -         -
riding horse      300      300       150        -
wild horse        300      self      self       -
warmount          300      400       200        -
ox               1000     1500       self       -
winged horse      300      150       150       150
lt. wagon	  500     1000       500*	-
hvy. wagon	  900     1800       900	-
war wagon	  900     1800       900*	-

* Light and war wagons cannot move at riding pace in mountains or swamps.

Note that the only men that will carry anything are peasants, workers and nobles. Military units (such as knights) refuse to demean themselves by acting as packhorses. Skirmishers are simply too unreliable and drunken to carry anything.

In order to ride, the total riding capacity must cover the weights of all the units that may not ride themselves.

Examples:

peasant + riding horse
ride capacity is 150 - 100 = 50
walk capacity is 300 + 100 = 400
peasant + riding horse + wild horse
ride capacity is 150 - 100 + 0 = 50
walk capacity is 100 + 300 + 0 = 400

The wild horse can walk or ride on its own, but will not carry anything.

peasant + riding horse + ox
ride capacity is 150 - 100 = 50
walk capacity is 100 + 300 + 1500 = 1900

The ox may be driven alongside the horse, but will not carry anything when moving so quickly.

A stack will ride if there is enough riding capacity to carry all of the non-riders. Otherwise, the stack will walk. (See also Swamps.)

In order to fly, the total flying capacity for the stack must cover the weights of all units that can not fly themselves.

Stacks which are overloaded beyond their walking capacity will travel slower than normal. A stack loaded at 150% of its walking capacity will take 50% longer to traverse a route. Stacks overloaded to over 200% of walking capacity may not travel at all.

Weights and capacities are always considered for the stack as a whole. One unit may have all the men, and another unit may have all the horses. If they are stacked together, the distribution of items across units is irrelevant.

  • Swamps