PREV UP NEXT Olympia: The Age of Gods PBEM (Oct 4 2000)

build


build structure "Name" [max-days] [identifier]
build structure [max-days]
build ship "Name" hulls [max-days] [identifier]
build ship [max-days]
* time: varies
* priority: 3

Build the indicated structure or ship. All construction tasks require at least three workers to begin. The noble should acquire the required quantity of building material, unstack from beneath other nobles, and issue one of the following build commands:

build inn "name of inn" 
build shaft "name of mine" 
build temple "name of temple" 
build tower "name of tower" 
build castle "name of castle"
build ship "name of ship" number of hulls

Note that you are *required* to provide a name when starting a building, and a name and a number of hulls when starting a ship. If you do not provide a name and/or a number of hulls, the build command will likely fail.

Any of these commands can be followed by the maximum number of days to spend building, or the maximum number of days and an identifier (see below).

For example, to start building a castle, one might issue:

build castle "Castle Blood"

or

build castle "Castle Blood" 14

indicating that the noble should build for 14 days, or

build castle "Castle Blood" 14 aj4

indicating that the noble should build for 14 days and the id "aj4" should be used.

If you wish to specify an identifier for the building, but not a maximum number of days to work, you should use zero for the maximum number of days, e.g.,

build castle "Castle Blood" 0 aj4

Do not simply leave out the maximum number of days:

build castle "Castle Blood" aj4

This will be misinterpreted by the game, with unpredictable results.

A new structure or ship will be created, and the builder will be placed inside. Construction proceeds until completed unless maximum days has been specified.

kind        effort    material   skill         where
----        ------    --------   -----         -----
inn            300     75 wood    1400         province or city
mine shaft     500        none    1703         mountain or mine shaft
temple       1,000    50 stone    1400         anywhere
tower        2,000   100 stone    1400         anywhere
castle      10,000   500 stone    1400         province or city
city	    50,000  2000 stone    1490	       province
                     500 wood
ship hull      100    10 wood     1002         port or ocean province   

Effort is in worker-days.

Construction [1400] is required to erect buildings. Build Hull [1002], a subskill of Shipcraft [1000], is required to build ships. Mines may be built with Build Mine Shaft [1703].

To resume construction on a ship or building, enter the uncompleted structure and use one of the following commands:

build inn 
build shaft 
build temple 
build tower 
build castle 
build ship 

Note that when resuming work you do not specify a name (or the number of hulls for a ship). Any of these commands can also be followed by a maximum number of days to work.

Do not include the name of the structure when resuming work (or the number of hulls). This will be misinterpreted by the game with unpredictable results.

The first tower a player builds requires no workers, no stone, and only takes a day to build.

If the player specifies an identifier for a structure, it must be drawn from the list of identifiers for new nobles listed at the top of the player's turn report:

The next five nobles formed will be:  af8 8e8 ae8 a8e a88

Note that this identifier follows the maximum days (and possibly the number of hulls), so these must be specified as well. For example, to build a tower using one of your assigned identifiers and to work on it until completed, you would use the command:

build tower "My Tower" 0 ae8

Here, maximum days is specified as zero as a "placeholder" so that the game correctly understand that you intend "ae8" to be the identifier for the new tower.

For more details, see Buildings and Ships.