Olympia: The Age of Gods PBEM (May 4 1999)
Each of the Olympia religions reflects in many ways the character of its god. For example, each religion considers one type of terrain holy, and only builds temples in that terrain. The table below summarizes some of the characteristics of the eight religions. The meaning of each column is described below.
God Strength Weakness Plant Animal Color Terrain --- -------- -------- ----- ------ ----- ------- Eres Shipcraft Mining Seagrass Otter Blue Near ocean Anteus Mining Shipcraft Firewort Mole Brown Mountain Dol Alchemy Forestry Beastnip Bull Red Plains Timeid Forestry Alchemy Green Rose Eagle Green Woods Ham Persuasion Construct Elf Poppy Monkey Gold City Kireus Construct Persuasion Ironwood Hare Granite Swamp Halon Combat Stealth King's Fern Wardog Silver City Domingo Stealth Combat Moon Palm Rat Shadows Hidden
Strength | Each religion is strong in a particular Olympia skill category. When a priest joins a religion, he automatically learns this strength skill if he does not already know it (see Becoming a Priest). Nobles dedicated to the god who are not priests learn skills in this category one day faster than normal. |
Weakness | Each religion also has a corresponding skill category in which it is weak. When a priest joins a religion, he automatically forgets this skill if he knows it, and he cannot learn it as long as he remains a priest (see Becoming a Priest). Nobles dedicated to the god who are not priests learn skills in this category two days slower than normal. |
Plant | Each god has placed on Olympia one plant of special holy significance. Many of the miracles given to priests require these plants. |
Animal | Each god has also placed on Olympia one holy animal. Currently there is no significance to these animals in game terms. |
Color | The gods normally appear to mortals in particular guises, often wearing clothes of a particular design or color. Worshippers often emulate their gods by wearing clothes or tokens of the same color. |
Terrain | Each god considers a particular type of terrain holy, and only permits his temples to be built in that holy terrain (see Temples). Eres, the God of the Sea, requires his temples to be built in a province adjoining the ocean (or on an island). Domingo, the Hidden One, requires that his temples be built in hidden locations. |