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3.3.12.1: The Eight Religions

Each of the Olympia religions reflects in many ways the character of its god. For example, each religion considers one type of terrain holy, and only builds temples in that terrain. The table below summarizes some of the characteristics of the eight religions. The meaning of each column is described below.

God     Strength   Weakness   Plant       Animal Color   Terrain
---     --------   --------   -----       ------ -----   -------
Eres    Shipcraft  Mining     Seagrass    Otter  Blue    Near ocean
Anteus  Mining     Shipcraft  Firewort    Mole   Brown   Mountain

Dol     Alchemy    Forestry   Beastnip    Bull   Red     Plains
Timeid  Forestry   Alchemy    Green Rose  Eagle  Green   Woods

Ham     Persuasion Construct  Elf Poppy   Monkey Gold    City
Kireus  Construct  Persuasion Ironwood    Hare   Granite Swamp

Halon   Combat     Stealth    King's Fern Wardog Silver  City
Domingo Stealth    Combat     Moon Palm   Rat    Shadows Hidden
Strength

Each religion is strong in a particular Olympia skill category. When a priest joins a religion, he automatically learns this strength skill if he does not already know it (see Becoming a Priest). Nobles dedicated to the god who are not priests learn skills in this category one day faster than normal.

Weakness

Each religion also has a corresponding skill category in which it is weak. When a priest joins a religion, he automatically forgets this skill if he knows it, and he cannot learn it as long as he remains a priest (see Becoming a Priest). Nobles dedicated to the god who are not priests learn skills in this category two days slower than normal.

Plant

Each god has placed on Olympia one plant of special holy significance. Many of the miracles given to priests require these plants.

Animal

Each god has also placed on Olympia one holy animal. Currently there is no significance to these animals in game terms.

Color

The gods normally appear to mortals in particular guises, often wearing clothes of a particular design or color. Worshippers often emulate their gods by wearing clothes or tokens of the same color.

Terrain

Each god considers a particular type of terrain holy, and only permits his temples to be built in that holy terrain (see Temples). Eres, the God of the Sea, requires his temples to be built in a province adjoining the ocean (or on an island). Domingo, the Hidden One, requires that his temples be built in hidden locations.